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TomoriBot
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介紹
TomoriBot 是什麼?
我要怎麼使用 TomoriBot?
功能
總覽
聊天與人格
聊天與觸發
多個人格
行為調整
Natural Nudges
知識
記憶
長期記憶
記憶衰退
文件
世界書
短期記憶
提示詞內部
個人化
資料處理
功能
工具與擴充
內建工具
Web search and URL reading
MCP servers
Deliberate Tool Mode
Dice rolling
Danbooru search
排程任務
Media Generation
圖片生成
影片生成
語音:TTS與STT
設定與管理
供應商與模型
伺服器管理
年齡限制指令
統計與洞察
整合
Matrix橋接
SillyTavern支援
訊息代理支援
NovelAI
指令參考
自架
總覽
設定精靈
手動設定
Docker Compose
本機與自架端點
總覽
本機 LLM
ComfyUI
SearXNG
Crawl4AI
透過ChatMock使用Codex CLI
本機MCP伺服器
本機判斷模型
文字轉語音
總覽
TTS 引擎比較
Chatterbox TTS
CosyVoice 3
Fish Audio S2 Pro
IrodoriTTS
MOSS-TTS
Qwen3-TTS
VoxCPM2
slop-guard
語音轉文字
總覽
WhisperX 轉錄
whisper.cpp轉錄
KoboldCPP轉錄
維護與備份
本機Grafana監控
PluralBuddy OAuth 設定
MCP Sign-In Setup
Contributing
Overview
Getting Started with TomoriBot Development
Development Tasks
Extending
Adding a Built-In Tool
Adding a DB Column
Adding an Environment Variable
Adding an Event Handler
Adding a Feature Flag-Controlled Tool
Add a New AI Provider
Adding a Panel or Panel Button
Adding a Participant Source or Profile Enricher
Adding a Persona Preset
Adding a Setup Module
Adding a Slash Command
Localization
Docs Authoring Conventions
Docs Site Localization
Adding a Locale
Testing
Testing Chat Changes
Testing DB Changes
Writing Maintainable Tests
Testing with Bun Module Mocks
Policies
Command Archetypes
Code Comment Policy
Dependency Security Policy
Panel Prose and Layout
Raw SQL Boundary
Architecture
Overview
Entry Point and Initialization Flow
Pipelines
Overview
Chat
Overview
01: Input Normalization
02: Admission Check
03: Chat Disposition
04: Channel Lock
05: Turn Planning
06: Per-Turn
Overview
06.1: Build Context
06.2: Response Sink
06.3: Generation Turn
06.4: Post-Turn Effects
Context Build
Overview
01: Preset Routing
02: Native Assembly
Overview
02.1: Prompt Items
02.2: Server Info
02.3: Server Memories
02.4: Server Emojis
02.5: Server Stickers
02.6: Participants
02.7: Short-Term Memory
02.7b: Verbatim Tool Definitions
02.8: RAG Documents
02.9: Conditioning
02.10: Sample Dialogues
02.11: Dialogue History
Tool Loop
Overview
01: Stream Once
02: Execute Tool Call
03: Enhanced Context Restart
04: Build Result
Provider
Overview
01: Context Assembly
02: Raw Chunk Generation
03: Chunk Normalization
04: Orchestrator State Machine
05: Buffer Management
06: Segment Normalization
07: Discord Delivery
Memory
Overview
STM
Overview
STM 01: Passive Capture
STM 02: Summary Upgrade
LTM
Overview
LTM 01: Memory Creation
LTM 02: Memory Update & Delete
Subsystems
Overview
In-Memory Caching System
Command System
Cooldown System
Database Schema and Data Model
Event System
Localization System
Logit Bias
Lorebooks
Multi-Persona System
Natural Nudges
Persona Presets
Prompt Snapshot
Security & Privacy
Sharding and process ownership
Stats Infographic
Status Command
Strict Chat-Completion Compatibility
Thinking Level
Tool System
Runtime Utilities and Shared Services
Video Generation
Integrations
Overview
Message-Proxy Integration
PluralKit Adapter
Discord
Discord Message Components V2
Modal Input Components
Matrix
Matrix Bridge
NovelAI
NovelAI Inpainting Pipeline
NovelAI provider limitations
SillyTavern
SillyTavern Card Import Support
SillyTavern Preset System
Voice
Overview
認識 Tomori
總覽
憂鬱的 Aphel
害羞的 Lilya
瘋狂的 Locke
忠誠的 Nerine
男孩子氣的 Rose
驕傲的 Zaya
GitHub
Discord
選擇佈景主題
深色
淺色
自動
選擇語言
English
日本語
繁體中文
简体中文
Español
Português (Brasil)
Tiếng Việt
瘋狂的 Locke
[因為內容太過腥羶色而移除]